Kakao Games released its first quarter performance on the 3rd and 2022.
Kakao Games’s 1Q sales, which applied the international accounting standards for Korea, increased by 105% year -on -year to W26.3bn, and operating profit increased by 170% to W42.1bn. The stabilization of mobile game sales, including ‘Odin: Valar Rising (Odin)’, has had a significant impact on overall sales.
The mobile game division achieved sales of W177.2bn, up 195% year -on -year, based on the stabilization of domestic sales and Taiwan’s launch. In particular, Odin, which first entered the global market, achieved sales of about 50 billion won for a month after the launch of Taiwan in late March. In addition, thanks to the sustainable growth of Kakao VX and the stable sales of Sena Technology, other sales increased by 294% year -on -year, achieving about 74.5 billion won, and contributed to the overall sales increase. The PC online game division recorded sales of approximately 14.6 billion won, down 71% year -on -year due to the decline in existing titles.
Kakao Games is promoting the sequential launch of new works with the global entry of leading titles. In addition, the company plans to lead additional growth through global IP securing and differentiated blockchain platform business.
First of all, with the launch of the anticipated work of Umamus Me Pretty Derby, the collectable RPG ‘Ever Soul’ in the second half of the year, the future background MMORPG ‘Ares: Rise of Guardians’ Various genres of games, including new mobile works, are being prepared sequentially. In addition, it invests equity investments in a promising studio with development power to strengthen its lineup and expand its global capabilities not only in the game but also in the non -game division.
In addition, the Boran Network is preparing to launch more than 10 games this year, including Meta Bora’s Buddy Shot, XL Games’ Aki World, and Rising Wings, a subsidiary of Craepon’s subsidiary, Rising Wings. In addition, through cooperation with domestic and foreign governance councils, the company plans to expand the purple platform ecosystem to overseas markets by introducing various contents services such as ‘Games’, ‘Sports’ and ‘Entertainment’.