Dying Light Update 1.49 Patchnotizen

Update 1.49 has arrived for Dying Light, and here is the full list of changes and corrections that have been added with this patch. Although it was published many years ago and continued on the shelves, the original dying light has continued to receive regular updates from the developer Techland that add new content and events. Unfortunately, this is the last update of the game, but there is a lot that you can look forward to. All players get an upgrade to the enhanced edition of the game free of charge! In addition, the PvP be the zombie mode has received some balancing changes, and the Nintendo Switch version of the game also has some improvements. Everything is new with Dying Light Update 1.49.

Dying Light Update 1.49 Patchnotizen



  • [Lobby] The story mode portal (blue) is now closer to the middle of the lobby (opposite the RAID mode portal (red)).
  • [Armory] The fully revised weapon chamber now contains all Hellraid weapons and objects
  • [Armory] Weapon Inspectation In Inspecting in Subject Vitrines, which shows the history of the weapon’s history
  • [Tower] There are new environmental dangers on all floors of the tower (Spikes, Explosive Barrels)
  • [Tower] Visual note added that the shrine requires a victim to unlock (all enemies in the area are killed)

Parameter revision / balancing / difficulty adjustments

  • Damage factor multipliers for Hellraid enemies for all levels of difficulty revised
  • [Easy] Multiplier for opposing damage factor decreased by ~ 15–20 %
  • [Normal] Multiplier for player damage factor increased by ~ 30 %
  • [Normal] Multiplier for opposing damage factor reduced by ~ 30 %
  • [HARD] player damage factor multiplier removed
  • [Hard] Multiplier of the opposing damage factor reduced by ~ 50 %
  • [Nightmare] player damage factor multiplier removed
  • [Nightmare] Multiplier of the opposing damage factor reduced by ~ 50 %
  • Reduced number of recruits that spawn in combat arenas on the first and second floor of the tower
  • Optimized dynamic spawn of stronger enemies in the Hellraid ranks 5-10


  • Reduced prices for Hellraid weapons in the Hellraid shop by 50 %
  • Adds to 7.5 % of the price of the original weapon added

weapons, rewards, objects

  1. [Hellraid Shop in Slums Tower]
  2. Hellraid Shop is now offering magic rods (fire stick, dark rod) and shock carrier (shield) for sale
  3. Hellraid Shop now contains arms residues (craft objects) that are required to manufacture Hellraid weapons
  4. The Hellraid Shop now contains Deathbringer Blueprint for purchase [IF Player Complets Loaded for the Undead (Bounty) (Available at Hellraid Rank 10)]
  5. [Blueprints]
  6. Thirteen (13) New unlockable blueprints that are available in Hellraid via trials (bounty table)
  7. [Consumables]
  8. Five (5) New consumption objects (tower crystals) are available in RAID mode tower with various buffs
  9. Red crystal – buff: double damage; Debuff: Low endurance regeneration
  10. Blue crystal – buff: fast movement; Debuff: Half Damage
  11. Green crystal – buff: high health regeneration; Debuff: Low endurance regeneration
  12. Yellow crystal – buff: 100 % crit, reduction in endurance consumption; Weakening: -15 % movement
  13. White crystal – buff: double damage; Damage reduction, reduction in endurance consumption; Debuff: 0 % health regeneration
  14. New animations for consumables for crystals
  15. New symbols for crystal objects and crystal buffs

Tutorial screens

  • Newr tutorial screen for story mode
  • Newr tutorial screen for RAID mode
  • Newr tutorial screen during the first interaction with shrines
  • Newr tutorial screen for crystals
  • Updated tutorial screens for the weapon chamber

Troubleshooting & Other

  • Fixed several Z fight problems on the map
  • Fixed problems with the performance of objects, lightning artifacts, floating objects, etc.
  • Fixed the problem, broke off too early in the Lord Asmorod’s audio and animation
  • Rare blockers fixed in story and raid mode
  • Fixed cases in which players could park in the quest “Mysterious Portals” for blocked areas
  • Fixed mini card problems
  • Fixed cases in which some enemies were missing in raid mode
  • Players now have to pick up bow arrows from the floor (no more automatic cancel).
  • More smaller error loops for single players and co-op

Newr event content

  • New ultimate epic weapon of Tolga and Fatin
  • New Easter egg weapon with a unique weapon type
  • New arms grille and noises
  • New graffiti

New DLC content

  • Newr weapon type: chainsaw
  • News Feature: Perk for buggy with 50 % slower loss of fuel
  • New arms grille, animations and sounds
  • News Outfit

DLC cards

  • [General] The selection of the quest is now canceled after Bozak Horde / Hellraid has been left (players will not respawn in this modes after the restart)
  • [Bozak Horde] implemented inventory management system
  • Now all weapons that are kept in the warehouse when players enter the Bozak Horde are brought back to the player event


  • [The Pit] Newly balanced fight with Demolisher in the Pit
  • [The Pit] improved values for the machete found in the pit

Troubleshooting & Other

  • [Menu] section “News” removed
  • [Balancing] Reduced craft requirements for Snowstorms ammunition
  • Added new routing slip
  • Smaller error fixes for single players and co -op

Be the zombie patchnotes


  • Knife (nests)

    • Hit to kill: 30 ⇒ 25
  • Bleeding element (nests)

    • Hits to Kill: 2000 ⇒ 400
    • Throwing knife (nests)

    • Hits to Kill: 200 ⇒ 9

    • Tackle (hunter):

    • Base-Tackle-Knockback (horizontal): 12m ⇒ 17m

    • Base-Tackle-Knockback (vertical): 6m ⇒ 6.5m
    • UV block

    • Duration: 2.1 S ⇒ 2.5 s

  • Grundfund (hunter)

    • Covering time: 1.5 s ⇒ 1 s
    • Safety time of the UV flashlight: 1S ⇒ 0.8S
    • Ground pound (human)

    • Take height to perform: 1.5 m ⇒ 1.1 m

  • Claw

    • Recoil: 5 ⇒ 9
  • C4

    • Lifespan: 25 S ⇒ 50 S
  • Flashlight

    • Energy consumption at the start: 0.2 ⇒ 0.15


  • Arrows (nests)

    • Hit to kill: 18 ⇒ 32
    • Bolt (nests)

    • Hit to kill: 18 ⇒ 32

  • Tackle (nests)

    • Hit to kill: 13 ⇒ 18
  • Mines (nests)

    • Hits to Kill: 5.5 ⇒ 200
  • Kick (nests)

    • Hit to kill: 20 ⇒ 30
  • Dropkick (nests)

    • Hit to kill: 7 ⇒ 14
  • Fists (nests)

Dying Light: Be The Zombie - NEW UPDATE!
* Hit to kill: 20 ⇒ 33

  • One -handed (nests)

    • Hit to kill: 18 ⇒ 24
  • Heavy one -handed (nests)

    • Hit to kill: 10 ⇒ 13
  • Heavy weapons (nests)

    • Hit to kill: 10 ⇒ 13

    • Charged hits to kill: 5 ⇒ 10

  • Buggy (nests)

    • Hit to kill: 2 ⇒ 2.5

    • [Fixed] now scales the damage properly based on game mode (2V1+)

  • Knock down

    • Knockdown unvulcerfulness between others: 1.5 s ⇒ 0.6 s
      (After you have recovered from a precipitation, you are invulnerable before you can be put down again.)
    • Charged piece

    • Additional range in the load cut: 0.3 m ⇒ 0.15 m

  • Jump on shockwave

    • Shock wave recoil radius (jump/tackle): 5 m ⇒ 4.5 m
    • spits

    • Spucke explosion delay: 1 S ⇒ 1.1 S

    • Zaids torch

    • Duration: 25 S ⇒ 20 S


  • Interaction between fire and explosive nest [fix]
  • No longer begins to weaken the health of the brood immediately
  • Poison element (nests) [fix]
  • Skalates the damage based on game mode (2V1+)
  • Freezer element (nests) [fix]
  • Skalates the damage based on game mode (2V1+)
  • Fire element (nests) [fix]
  • Skalates the damage based on game mode (2V1+)
  • Electrical element (nests) [fix]
  • Skalates the damage based on game mode (2V1+)
  • Impact element (nests) [fix]
  • Skalates the damage based on game mode (2V1+)
  • Bleeding element (nests) [fix]
  • Skalates the damage based on game mode (2V1+)
  • Hunter climb [removed]
  • Hunter can no longer climb rocky promotes, but can still climb on the outside building
  • Toxic spit
    • [Fix] undiscovered spots: no longer has any vacancies to avoid damage
    • Damage: 30 % DPS ⇒ 24 % DPS (damage per second)
    • Range: 6 m ⇒ 4.5 m


  • Booster
    • Each booster now acts in BTZ as a Night Hunter Booster (except individual effect booster): normalization of all booster.
  • The following properties below are the only buffs used as soon as they are in a BTZ match.
  • Night Hunter Booster properties:
    • 0.5 seconds faster health regeneration delay the restoration
    • +10 % movement speed (old: 20 %)
    • +10 % more damage
    • +35 % damage reduction (old: 50 %)
    • 105 seconds duration
  • Speedbooster properties:
    • +15 % movement speed
    • 120 seconds duration
  • Properties of the resistance amplifier:
    • +50 % damage reduction
    • 120 seconds duration
  • Properties of Night Vision Booster:
    • +10 % more damage
    • Night vision filter remains
    • 120 seconds duration
  • Properties of the endurance booster:
    • +35 % restored health when drinking
    • +1 second faster health regeneration delay the restoration
    • +1 second faster health regeneration
    • +2 seconds faster energy regeneration of the enter hook
    • +0.2 seconds faster Tackle-Cooldown
    • +10 seconds increased duration of the camouflage
    • 120 seconds duration
  • Event Booster Properties (Halloween-Trank etc.):

    • Woods with cosmetic effects are kept in BTZ without additional changes
    • In the case of events that give humans an actual effect that buffs people, their buffs are removed and replaced by buffs from the Night Hunter Booster, and their duration is set for 95 seconds
    • Christmas articles inherit Buffs from individual boosters
    • Egnog inherits all Buffs from the Night Hunter Booster with an additional saturation effect

Survivor-Sense spit (revision)

  • Name: Survivor-Sense spit ⇒ Shaking spit
  • Description: After a brief delay, it contains every opponent who is on the radius and stuns it for a short time.
  • Survivors can free themselves from a jump if they are jumped under the effect of this spit. vibration
  • Spit also interacts with environmental objects and breaks the structure.
  • Spitsmashing with Concussive Spit deactivates enemy survivorense and prevents the enemy from tracking it on the mini card.

Ban list [new]

  • Banlist: These objects cannot be used if a be the zombie match is activated. The following prohibited objects of BTZ are:
    • All articles on Easter eggs
    • All shields
    • Last wish
    • Prisoner rifle
    • Your first wrench
    • Deadeye crossbow/bow


  • Explosion damage [removed]
    • Additional explosion damage: People no longer suffer any additional damage if…

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